AI Insights · Timothy · July 2024
Top 5 Boxing Games Performance in Middle East Q2 2024
Discover the performance trends of the top 5 boxing games on a unified platform in the Middle East during Q2 2024, with insights into weekly downloads, revenue, and active users.
The second quarter of 2024 has seen interesting trends in the performance of the top 5 boxing games on a unified platform in the Middle East. Here's a closer look at how these popular games fared in terms of weekly downloads, revenue, and active users.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES showed dynamic performance in Q2 2024. Weekly downloads peaked at approximately 28.6K in the week of May 20, while weekly revenue reached its highest at around $316 in the week of June 10. The game also maintained a strong user base, starting with 66.1K active users in early April and ending the quarter with 73.9K active users.
Arm Wrestling Master by GOODROID, Inc. saw a notable fluctuation in downloads, beginning with 33.8K in the first week of April and closing the quarter with 18.6K in the final week of June. Active users followed a similar trend, peaking at 96.6K in early April and stabilizing at 78.3K by the end of June.
Punchy Race: Run & Fight Game, another title from CASUAL AZUR GAMES, experienced a varied download trend. The game started with 10.7K downloads in early April, reaching a high of 14.6K in the week of May 20, and ending with 6.7K in the last week of June. Active users saw a gradual increase, starting at 27.1K and peaking at 34.3K in mid-June before slightly declining to 27K by the end of the quarter.
Gym Heros: Fighting Game from Fighting Arena had a more consistent download performance with a slight downward trend. Downloads began at 7.1K in early April and ended at 4.1K in the final week of June. The game maintained a steady active user base, starting with 40.1K and closing at 33.2K.
Lastly, WWE Mayhem by Reliance Games showed stable performance in terms of downloads, with numbers hovering around the 3-4K mark throughout the quarter. Revenue was highest in the first week of April at approximately $1.8K, and active users remained fairly consistent, starting at 27.6K and ending at 27.1K.
For more detailed insights and data, visit Sensor Tower.